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(+1)

I only played it for twenty minutes for now so my impressions are fairly early. A cool concept but very confusing as for now since their is no tutorial.

What bothered me:

  • There is no indicator what which resource is or does (Adding a text on hover might help)
  • It is hard to know how strong you are and if you can beat an opponent (Maybe give enemies visible values or add a tutorial fight that explains it)
  • Synergies between Buildings are hard to see, making buying new buildings very confusing and unrewarding
  • On Mac it is difficult to turn buildings with the current mouse binding (Maybe add R to rotate)

Thanks a lot for trying the game and for such a detailed early feedback — really appreciate it!

You’re absolutely right about the confusion without a tutorial, and especially about the building rotation on Mac. The current mouse-based rotation doesn’t translate well to a trackpad, and your suggestion about adding a dedicated key like R is spot on — I’ll prioritize improving this.

Also noted your points about:

  • clearer resource indicators (hover text is a great idea)
  • better readability of strength vs enemies
  • making building synergies more visible and rewarding

This is super helpful, thanks again for taking the time to write it 🙌

(+1)

Thanks for checking it out.

Any feedback means a lot