I only played it for twenty minutes for now so my impressions are fairly early. A cool concept but very confusing as for now since their is no tutorial.
What bothered me:
There is no indicator what which resource is or does (Adding a text on hover might help)
It is hard to know how strong you are and if you can beat an opponent (Maybe give enemies visible values or add a tutorial fight that explains it)
Synergies between Buildings are hard to see, making buying new buildings very confusing and unrewarding
On Mac it is difficult to turn buildings with the current mouse binding (Maybe add R to rotate)
Thanks a lot for trying the game and for such a detailed early feedback — really appreciate it!
You’re absolutely right about the confusion without a tutorial, and especially about the building rotation on Mac. The current mouse-based rotation doesn’t translate well to a trackpad, and your suggestion about adding a dedicated key like R is spot on — I’ll prioritize improving this.
Also noted your points about:
clearer resource indicators (hover text is a great idea)
better readability of strength vs enemies
making building synergies more visible and rewarding
This is super helpful, thanks again for taking the time to write it 🙌
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I only played it for twenty minutes for now so my impressions are fairly early. A cool concept but very confusing as for now since their is no tutorial.
What bothered me:
Thanks a lot for trying the game and for such a detailed early feedback — really appreciate it!
You’re absolutely right about the confusion without a tutorial, and especially about the building rotation on Mac. The current mouse-based rotation doesn’t translate well to a trackpad, and your suggestion about adding a dedicated key like R is spot on — I’ll prioritize improving this.
Also noted your points about:
This is super helpful, thanks again for taking the time to write it 🙌
Thanks for checking it out.
Any feedback means a lot